ShaderParameterKind#
The value type of an exposed shader parameter. Texture2D uses the same image data as sprites.
public enum ShaderParameterKindValues#
| Name | Value | Description |
|---|---|---|
Color | 0 | |
Number | 1 | |
Texture2D | 2 | |
Channel | 3 | |
Environment | 4 | |
Vector2 | 5 | |
Vector3 | 6 | |
Vector4 | 7 | |
Map | Texture2D | Compatibility name for Texture2D. New code uses Texture2D. |
Source#
- SurfaceModel.cs