ReflectionProbe#
A reflection probe: a capture of the scene around the object's position that lights the surfaces inside its box (metres, centred on the object, world-aligned) instead of the scene environment, fading to the environment within Blend of the box's faces. Where boxes overlap the higher Priority wins. The capture is a derived artifact (the project cache, the package), Resolution pixels per cube face.
public sealed record ReflectionProbe(float SizeX = 10f, float SizeY = 6f, float SizeZ = 10f, float Blend = 1f, int Priority = 0, int Resolution = 128)Record properties#
| Property | Type | Access | Constructor default |
|---|---|---|---|
SizeX | float | get; init; | 10f |
SizeY | float | get; init; | 6f |
SizeZ | float | get; init; | 10f |
Blend | float | get; init; | 1f |
Priority | int | get; init; | 0 |
Resolution | int | get; init; | 128 |
Source#
- Model3D.cs