DecalMode#
How a Decal reaches its surfaces. Box projects along the object's −Z onto whatever its box holds. Corner wraps an inside corner: the object's origin lies on the crease, X runs along it, Y up the wall and Z out across the floor, and the image's bottom row sits on the crease on both surfaces.
public enum DecalModeValues#
| Name | Value | Description |
|---|---|---|
Box | 0 | |
Corner | 1 |
Source#
- Model3D.cs