CameraView#
A host-supplied camera used to inspect a scene without changing its authored cameras. Editor navigation owns this transient value; it is never serialized or packaged.
public readonly record struct CameraView(Matrix4x4 World, PerspectiveCamera Lens)Record properties#
| Property | Type | Access | Constructor default |
|---|---|---|---|
World | Matrix4x4 | get; init; | required |
Lens | PerspectiveCamera | get; init; | required |
Related types#
Source#
- Model3D.cs