RagdollRig#
Skeleton mapping used to build the ragdoll's bodies. A rig is an explicit, inspected list of bones (exact hierarchy paths under Ragdoll.SkeletonRoot), never a guess by name; a missing bone fails with the path that was not found.
public enum RagdollRigValues#
| Name | Value | Description |
|---|---|---|
RigifyHumanoid | 0 | Rigify-style DEF humanoid (16 bodies: pelvis, torso, chest, head, and per side upper arm, forearm, hand, thigh, shin, foot). |
Source#
- Ragdoll.cs