Plush

RagdollRig#

PlushEngine · Type index

Namespace: PlushEngine.Physics (using PlushEngine.Physics;)

Skeleton mapping used to build the ragdoll's bodies. A rig is an explicit, inspected list of bones (exact hierarchy paths under Ragdoll.SkeletonRoot), never a guess by name; a missing bone fails with the path that was not found.

public enum RagdollRig

Values#

NameValueDescription
RigifyHumanoid0Rigify-style DEF humanoid (16 bodies: pelvis, torso, chest, head, and per side upper arm, forearm, hand, thigh, shin, foot).

Source#