Plush

CollisionLayerInfo#

PlushEngine · Type index

Namespace: PlushEngine.Physics (using PlushEngine.Physics;)

One named collision layer. Id is the stable identity bodies refer to (renaming never breaks them); Bit (0–31) is its compiled slot.

public sealed record CollisionLayerInfo(string Id, string Name, int Bit)

Record properties#

PropertyTypeAccessConstructor default
Idstringget; init;required
Namestringget; init;required
Bitintget; init;required

Source#