NavigationPath#
A route in world space, with explicit requested and projected destinations. Only Complete routes can be followed.
public sealed record NavigationPath(NavigationPathStatus Status, IReadOnlyList<Vector3> Points, Vector3 RequestedDestination, Vector3 ProjectedDestination)Record properties#
| Property | Type | Access | Constructor default |
|---|---|---|---|
Status | NavigationPathStatus | get; init; | required |
Points | IReadOnlyList<Vector3> | get; init; | required |
RequestedDestination | Vector3 | get; init; | required |
ProjectedDestination | Vector3 | get; init; | required |
Related types#
Source#
- NavigationMeshData.cs