NavigationMeshData#
Derived static navigation payload, carried by a scene and its exported package. Rebuild it from authored settings.
public sealed record NavigationMeshDataMembers: Id · MeshBytes · PreviewTriangles · Profile · SourceHash · Version
Id#
public string Id { get; init; }Initial value: ""
The navigation settings datablock ID.
MeshBytes#
public byte[] MeshBytes { get; init; }Initial value: []
The compiled single-region mesh; backend bytes are private to the navigation adapter.
PreviewTriangles#
public float[] PreviewTriangles { get; init; }Initial value: []
Preview triangle positions, x/y/z per vertex, in scene world space.
Profile#
public NavigationProfile Profile { get; init; }Initial value: new()
The capsule and resolution that produced this mesh.
SourceHash#
public string SourceHash { get; init; }Initial value: ""
Content fingerprint of the selected collision geometry and bake settings.
Version#
public int Version { get; init; }Initial value: 1
Payload format version; currently 1.
Related types#
Source#
- NavigationMeshData.cs