MatterFractureEvent#
A structural break's source and the pieces newly released. The source may now be inactive; pieces may still be pending until the scene commits the step. Physics and ownership remain with Matter.
public sealed record MatterFractureEvent(RuntimeEntity Source, IReadOnlyList<RuntimeEntity> Pieces)Record properties#
| Property | Type | Access | Constructor default |
|---|---|---|---|
Source | RuntimeEntity | get; init; | required |
Pieces | IReadOnlyList<RuntimeEntity> | get; init; | required |
Related types#
Source#
- MatterFractureEvent.cs