AssemblyInput#
An exposed input a spawn can set. Unsupported explains why it cannot be set per spawn (e.g. a slot, which needs another template), in which case only its default applies.
public sealed record AssemblyInput(string Name, string Kind, IReadOnlyList<AssemblyInputTarget> Targets, string? Unsupported = null)Record properties#
| Property | Type | Access | Constructor default |
|---|---|---|---|
Name | string | get; init; | required |
Kind | string | get; init; | required |
Targets | IReadOnlyList<AssemblyInputTarget> | get; init; | required |
Unsupported | string? | get; init; | null |
Members: TargetType
TargetType#
public string? TargetType { get; init; }The reference type accepted by this input; use identifies SceneReference targets.
Related types#
Source#
- AssemblyReference.cs