Plush

SoundRolloff#

PlushEngine · Type index

Namespace: PlushEngine.Audio (using PlushEngine.Audio;)

How a positioned sound fades between its min and max distance: full volume inside min, silent beyond max.

public enum SoundRolloff

Values#

NameValueDescription
Linear0Volume falls in a straight line from min to max.
Inverse1The physical 1/distance fall, rescaled to reach silence at max: loud close up, a long quiet tail.
Logarithmic2Volume falls evenly in decibels, to -60 dB at max.

Source#