Plush

SoundGroup#

PlushEngine · Type index

Namespace: PlushEngine

The output group a sound plays through, under Master. Each group has its own volume. Effects and Voice follow the game's pause and time scale; Music and UI keep playing.

public enum SoundGroup

Values#

NameValueDescription
Music0Soundtrack and stingers.
Effects1Gameplay sounds: impacts, weapons, footsteps, ambience (the default).
Voice2Dialogue and barks.
UI3Menus and interface clicks; never paused.

Source#