SoundGroup#
The output group a sound plays through, under Master. Each group has its own volume. Effects and Voice follow the game's pause and time scale; Music and UI keep playing.
public enum SoundGroupValues#
| Name | Value | Description |
|---|---|---|
Music | 0 | Soundtrack and stingers. |
Effects | 1 | Gameplay sounds: impacts, weapons, footsteps, ambience (the default). |
Voice | 2 | Dialogue and barks. |
UI | 3 | Menus and interface clicks; never paused. |
Source#
- AudioMixer.cs