MixerEffects#
A scene's mix: an effect chain on each output group and on the Environment bus, where sounds' and speakers' sends go (its reverb is the space). Null leaves a bus dry.
public sealed record MixerEffects(EffectChain? Music = null, EffectChain? Effects = null, EffectChain? Voice = null, EffectChain? Ui = null, EffectChain? Environment = null)Record properties#
| Property | Type | Access | Constructor default |
|---|---|---|---|
Music | EffectChain? | get; init; | null |
Effects | EffectChain? | get; init; | null |
Voice | EffectChain? | get; init; | null |
Ui | EffectChain? | get; init; | null |
Environment | EffectChain? | get; init; | null |
Members: IsEmpty
IsEmpty#
public bool IsEmpty { get; }Related types#
Source#
- Effects.cs