Plush

AnimationBoneMask#

PlushEngine · Type index

Namespace: PlushEngine.Animation (using PlushEngine.Animation;)

public sealed record AnimationBoneMask(string Id, string MeshId, ImmutableArray<AnimationMaskEntry> Entries)

Record properties#

PropertyTypeAccessConstructor default
Idstringget; init;required
MeshIdstringget; init;required
EntriesImmutableArray<AnimationMaskEntry>get; init;required

Members: Compile

Compile#

public float[] Compile(MeshAsset mesh);

AnimationMaskEntry · MeshAsset

Source#