AnimationBlend1D#
Shared looping blend structure. Samples reference controller slots, not imported names. Outside values clamp. Adjacent samples blend linearly at a shared normalized cycle phase.
public sealed record AnimationBlend1D(string Parameter, float DefaultValue, ImmutableArray<AnimationBlendSample> Samples)Record properties#
| Property | Type | Access | Constructor default |
|---|---|---|---|
Parameter | string | get; init; | required |
DefaultValue | float | get; init; | required |
Samples | ImmutableArray<AnimationBlendSample> | get; init; | required |
Validate#
public void Validate(AnimationBinding binding);Weights#
public (int Lower, int Upper, float Weight) Weights(float value);Related types#
AnimationBinding · AnimationBlendSample
Source#
- AnimationBlend1D.cs