Transform2D#
public readonly record struct Transform2D(float X, float Y, float Rotation, float ScaleX, float ScaleY)Record properties#
| Property | Type | Access | Constructor default |
|---|---|---|---|
X | float | get; init; | required |
Y | float | get; init; | required |
Rotation | float | get; init; | required |
ScaleX | float | get; init; | required |
ScaleY | float | get; init; | required |
Members: Identity
Identity#
public static Transform2D Identity { get; }Source#
- RuntimeWorld.cs