RigidBody2D#
Optional Box2D body. Collider dimensions use meters; transform scale is baked at initialization.
public sealed class RigidBody2D : ScriptUsage and examples
Members: AngularDamping · ApplyImpulse · BodyType · Bullet · Density · Friction · GravityScale · Restitution · Velocity
AngularDamping#
[DefaultValue(.1f)]
public float AngularDamping;ApplyImpulse#
public void ApplyImpulse(Vector2 impulse);BodyType#
[DefaultValue(BodyType2D.Dynamic)]
public BodyType2D BodyType;Bullet#
[DefaultValue(false)]
public bool Bullet;Density#
[DefaultValue(1f)]
public float Density;Friction#
[DefaultValue(.7f)]
public float Friction;GravityScale#
[DefaultValue(1f)]
public float GravityScale;Restitution#
[DefaultValue(0f)]
public float Restitution;Velocity#
public Vector2 Velocity { get; set; }Related types#
Source#
- RigidBody2D.cs